eclipses.app

Help · Simulator

How to use the eclipse simulator

A quick guide to getting the most out of the simulator: choosing your exact point, understanding the verdict and score, reading the real horizon and following the timeline minute by minute.

In three steps

  1. Search your location by name, tap the map or enter coordinates — the simulator instantly computes visibility from that exact point.
  2. Check the verdict (visible, marginal or hidden) and the 0-100 score to know whether it's worth setting up your tripod there.
  3. Slide through the timeline to see, contact by contact, where the Sun will be relative to the real horizon — and switch on Plan B if clouds threaten.

Choose your point: search, map or coordinates

You can reach your location three ways: typing the name of a city or viewpoint in the search box, tapping directly on the map, or entering latitude and longitude if you already have an exact spot in mind.

The map shows an obscuration heatmap: a gradient that places you, at a glance, inside or outside the path of totality, and how far you are from the central line. Over that layer sit the curated viewpoints — spots we've reviewed one by one for their clear horizon, access and capacity — so you don't have to guess where it's worth going.

Changing your point recomputes everything instantly: verdict, score, horizon and timeline update without reloading the page.

Simulator map with location search, eclipse obscuration heatmap and curated viewpoints marked on the terrain
Search, obscuration heatmap and curated viewpoints on the map.

The verdict and the score: is it worth going?

The verdict sums up in one word whether you'll see the eclipse from that point: visible when the Sun stays clearly above the real horizon during the phase you're checking, marginal when the margin is narrow and depends on terrain or atmospheric details, and hidden when something — a mountain, a building, the very curvature of the horizon — gets in the way.

The 0-100 score goes beyond yes or no: it combines the eclipse type (total or partial), the margin above the real terrain, the duration of the phase and the cloud climatology for that date and place. Two locations with the same visible verdict can have very different scores if one has much more horizon margin or a historically clearer sky.

The trickiest point is usually the last contact (C4, end of the partial eclipse): the Sun is lower there, so the margin above the real horizon narrows — and that's where mediocre terrain makes the difference between seeing the end of the event or missing it.

Simulator panel with the visibility verdict and the 0-100 score broken down by eclipse type, horizon, duration and clouds
Visibility verdict and the 0-100 score, broken down.

The horizon and the Sun's position

This is the centerpiece of the simulator: a panoramic silhouette of the real terrain around you, not a generic flat horizon. It's drawn with depth bands so you can tell a nearby hill from a distant mountain range, and over it the Sun's full path across the day is traced, with local times marked.

You can zoom and drag to explore the sky with a field of view adjustable between 40° and 135° — from a wide-angle framing to something closer to what a telephoto lens would see — and switch to fullscreen for an immersive view.

During the totality window, the simulator also flags which planets and bright stars will be visible to the naked eye: the sky darkens enough for a minute or two that Venus, Jupiter and the brightest stars appear next to the eclipsed Sun.

Panoramic silhouette of the real horizon with depth bands, the day's solar path and zoom and fullscreen controls
Real horizon with depth bands and the day's solar path.

Timeline and time control

The eclipse has four key moments — the C1 to C4 contacts — from when the Moon first touches the solar disc (C1) to when it fully leaves it (C4), passing through the start and end of totality (C2 and C3) if you're inside the path.

The timeline slider lets you move freely between those contacts and see, for each instant, the Sun's position above the real horizon. The playback button animates the whole sequence at an adjustable speed, so you can mentally rehearse the entire event before the big day.

Eclipse timeline slider with the C1 to C4 contacts marked and a playback control
Slider with the C1-C4 contacts and a playback control.

Clouds and Plan B

Close to the date, the simulator uses a real weather forecast; further out than about two weeks, it falls back on historical climatology (the odds of a clear sky on that date and place, based on past years) to give you a reasonable estimate even before an exact forecast exists.

If the forecast cloud cover is high, the simulator suggests nearby alternatives — the so-called Plan B — spots a short distance away with better historical climatology or a more favorable forecast, so you don't have to depend on a single location.

Cloud forecast panel and nearby Plan B alternatives with better climatology
Cloud forecast and nearby Plan B alternatives.

How we compute this

We start from a global-resolution digital elevation model of the terrain (~30 m, Copernicus), over which we trace hundreds of rays around each observation point, scanning the terrain out to several tens of kilometers and measuring the real horizon angle in every direction. That calculation accounts for Earth's curvature and atmospheric refraction, which make distant objects appear a little higher than flat geometry would suggest.

The Sun and Moon positions are computed with precision ephemerides — the same algorithms (Meeus) used by much of professional positional astronomy, via the astronomy-engine library — and converted to topocentric coordinates: the real view from your exact point, not from the center of the Earth.

The verdict compares the Sun's altitude at each contact against that real horizon. The score adds the eclipse type, the margin above the terrain, the duration of the phase and a cloud estimate based on historical climatology (ERA5) and, where it applies, AEMET data.

Frequently asked questions

Do I need to be exactly inside the path of totality to use the simulator?
No. The simulator works anywhere in Spain, inside or outside the path of totality: for a partial eclipse it still computes the verdict, the score and the full timeline.
Why does the score change if I move the point just a few kilometers?
Because the real horizon changes with the terrain: a nearby hill, valley or building can change the margin above the terrain at the critical contact (C4), even though the Sun's astronomical position barely changes over that distance.
Does the simulator account for the weather on that day?
Yes, on two levels: a real weather forecast when the date is only days away, and historical cloud climatology when the date is still far off.
Can I see the position of other objects besides the Sun?
Yes — during the totality window the simulator flags which planets and bright stars should be visible to the naked eye from your point.